Game about magical combat that mixes strategy, physical motion, and embodiment to create a one of a kind, fun and engaging experience. Players combat in 1 v 1 duels trying to defeat each other. Decks made of unique cards form strategies that require physical prowess
Physical motion - A good portion of the game and strategy involves a physical component.
Easy to pickup - Hard to master - Mechanics should be easy to understand
Since VR is (mostly) a first person medium, embodiment tends to be a big factor in immersion.
Motion controllers. Most interactions should be favoring physical motion (Drawing a card from the hand or deck, gestuting to launch a fireball)
High possibility for hand tracking if the controller interactions do not require as many buttons
First person VR.